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Texturing and Surfacing in general. Try looking in the
Modelling section for tutorials that deal with texturing
of specific types of surfaces or objects. For instance
for water look in the Landscapes area of the Modelling
section.
Ambient
Occlusion is a cool technique that simulates ambient
shadows and shading in areas where the light cannot
reach. This document covers the basic methodology of
AO, a review of 2 different shaders for LightWave
3D, as well as LScript source code to show how to
write your very own Ambient Occlusion shader.
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Inc.
Website design by Scott Cameron. Copyright 2002, Scott Cameron.
Contact Scott Cameron at lightwavetutorials@shaw.ca