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The LightWave Tutorial Review of Character Animation in 3D by Steve Roberts

 

Product Name : Character Animation in 3D
Author:  Steve Roberts
Publisher:
Focal Press Visual Effects and Animation
Website: www.characteranimationin3d.com

Cost: US $36.99, £24.99 (International). 
(Cost is as of May 2004 - prices subject to change)

Target Audience:
Intermediate and up users of the major 3D programs to Character Animation although you should know how to rig a character already.

 

       
Review I've been reading a pre-release of this book so it may not be exactly like the finished product but I doubt that there will any differences.  I received this on a CD rom but it may be an actual published book - I'm not sure about that, I will have to get back to you.

The book is some 250 pages in 12 chapters.  There is a lot of simple but very effective 2d cartoon-like illustrations throughout the book that visually explains various concepts.  And the illustrations do an excellent job.  The book is a very easy read and after each chapter there are exercises to do in various 3D programs.  LightWave, 3DS Max, Softimage XSI and MAYA are covered so the book will appeal to everyone who wants to get into Character Animation no matter what program is used.

NOTE: This book does not really get involved in rigging though so if you buy this book to learn how how to place bones, create weight maps, or finese a morph you will be dissappointed.  The aim of this book is to create the motion and make it look believable so if you want your character to look happy  well then this book will help you achieve this.

Perhaps this book should have been titled Character Animation in 2D and 3D because the author uses 2D very effectively to get the points across.  Characters are not simply human forms either.  The book covers everything from snakes to birds to dogs to people and a whole lot in-between.  Each chapter touches on basic character animation moves such as how a snake slithers (I never realized how many different forms of slithering a snake, depending on the type of snake, can move).  Basic bird flapping and flying, dog and horse walk cycles and basic human walk cycles are covered  but then the book delves into human emotion and how to create that motion through character animation of various types.

By taking 2D cartoon-like illustrations the author shows us the basics of how a character can become expressive and move.  By using these he then breaks down the movement into keyframe timing charts and through the exercises at the end of each chapter gets the reader to create 3D animations using these same timing charts.  The text and illustrations are easy to read and easy to follow.

What at first may seem like a very simple book is actually a great reference guide that a character animator will be able to go back to again and again.

If you want to try out a few chapters and get a feel for the book try the Character Animation in 3D website and do some of the tutorials that are posted.

 

 
Value At a cost of $36.99 US  I would say that the price is a great value   
       
Final Score   Recommended

A

       
Final Words   I really enjoyed this book and will find it useful far into the future.   
       

 

 

   
 
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