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The LightWave Tutorial Review of the first HDRI 3D Magazine (November/December 2004)

 

Product Name : HDRI 3D Magazine
Author : A variety of authors.  Editor is Dan Ablan
Publisher : DMG Publishing

Cost : US $10.95, $16.95 Canadian (Prices are for a single issue)
______For subscription pricing please go to the  HDRI 3D website

(Cost is as of November 2004 - prices subject to change)
Media Type :
Magazine
Target Audience :
Beginner to Professional.
Size : 84 Pages including the covers
       
Index  

 

 
Review   I will only be reviewing this first edition of the magazine.

If you are at all familiar with this magazines predecessor Keyframe Magazine then you will not be dissappointed.  All the same feature article authors are still there with a couple of additions for the Maya and XSI content.  The writing in the articles is generally excellent.  

So far the content to ad ratio is very good.  There is only 8 pages of ads to the 84 pages of the magazine (this page count includes the covers).  In fact lets break this down a bit - 
1 page is the Front cover
2 pages of Index
5 pages of editorial (okay the first page is from the editor Dan Ablan, there is also a 3 page article on "The philosophy of 3D and Life" and a 1 page comment article at the back of the magazine).  All of which I personally found to be good and well worth reading.
2 pages of an article on the Stargate SG-1 Emmy Nomination.  I like hearing about people in the industry so this gets a thumbs up as well.
1 1/2 pages of a review of what looks like a killer computer system.  
Now the stuff you really care about - how much of this is devoted to various 3D packages :

18.5  pages to LightWave (Saslite, MultiPass Rendering, Faking Multiple Cameras,Explosions with Hypervoxels plus 5 pages in the photoshop tutorial on creating steam using particles.
11 pages to Photoshop (create the front cover art using Photoshop with some pages using LightWave to create steam/particle effects in the image)
25 pages to Maya (Model and Rig a game character, The Maya API Command Plug-In and Quick and Dirty Cloth))
4 pages to Modo (A quick starter modeling tutorial)
3 pages to XSI (Integrating CG into real world environments)
3 pages to Mirage (Cool Effects)

Myself, I don't use Maya, or XSI or Mirage or Modo but I still found some use in some of the tutorials for the other programs.  I skipped right over the tutorial on the Maya API but it does look fairly indepth judging by its length.  The Modo tutorial is easy for a LightWaver to follow as it is very similar to LightWave (probably due to the fact that it was designed/written by the same guys).  The XSI tutorial I start reading but the way LightWave and XSI look at things is a little different and I was just getting confused so I left it.  I don't use Mirage but it looks kinda cool so this may come in handy for myself in the future.

The photoshop tutorial is very long and in depth and includes some LightWave steam creation.  A good tutorial in my opinion.  The rest of the tutorials in the magazine that dealt with LightWave were all equally good.  I got something from all of them but I probably got the most from the amazing Explosions tutorial by Deuce.  Witty and informative - a great read. 

All in all I liked this first offering of HDRI 3D magazine.  I hope that future issues can match this quality.  If you are sceptical of the use of other tutorials not devoted to your 3D software I say to give it a chance.  Read the articles of the other programs and you will find common ideas and techniques that can be carried over to your program of choice.  I liked the Maya character creation tutorial.  It will be easy for me to carry over the knowledge into LightWave even though I don't know Maya.  And if I ever find myself using Maya then I will have some tutorials to help me out.

This first issue has very few ads and I expect that that will probably increase in future issues.  If it does then that means that people are buying the magazine and the companies advertising find it a good value.  If that is the case then we may see even more content in the magazine as a result.  

 
Value   If you liked Keyframe Magazine this is the same but with more useful stuff in it.  You won't be disappointed.  
       
Final Score   Get a subscription.

A

       
Final Words   I expect the number of ads to increase a bit in future issues but the quantity and quality of the tutorials is well worth the price.  
       

 

   
 
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