Want me to Review or Blog your tutorial? Email me (Please allow time though)

Presented_by 

 

The LightWave Tutorial Review of LightWave 8 Texturing by Leigh van der Byl

 

Product Name : LightWave 8 Texturing
Author : Leigh van der Byl
Publisher : Wordware Publishing

Cost : US $49.95, $69.95 Canadian
(Cost is as of September 2004 - prices subject to change)
Media Type :
Black and White printed book with a CD.
Target Audience :
Beginner to Intermediate.
Size : 479 Pages including the Index (474 without).

 
       
Index   This book is broken down into 7 sections, called parts with each part divided into a number of chapters.   
Part 1 (The Art and Science of Texturing) - This part is broken down into two chapters.  The first tries to get us to "see" the world in terms of 3D texturing.  One must learn how to interpret what we see on surfaces in order to relate them to the various aspects of texturing a 3D object within LightWave.  The second chapter is a very brief introduction into lighting in LightWave.  Bascially Leigh just shows us the basic lights and how the light attributes affect surfaces in LightWave.
Part 2 (The Surface Editor) -
Leigh starts off this 3 chapter part by introducing the Surface Editor and the basic texturing parameters such as color, reflection, glossiness etc.  She takes us step by step through the surface editor including the advanced options and explains how everything in the editor works.
Part 3 (Creating Textures) -
In this part consisting of 8 chapters Leigh gets a little more in-depth into the realm of texturing and walks us through using the preset shelf, vertex color maps, procedural textures, gradients and weight maps.  She also describes the various options in the Image and Texture editors.
Part 4 (Texture Projections and Mapping) -
This part consists of 3 chapters that begin with basic mapping projections and continues into UV Mapping and Editing.
Part 5 (Animating Textures) -
A very very short 1 chapter part that briefly discusses animating textures.
Part 6 (Effects Processing) -
Image Filters and Sasquatch (for hair and fur) are briefly discussed in this 2 chapter part.
Part 7 (Quick Tutorials) -
7 step by step tutorials on a variety of texturing situations such as metal, wood and a human face. 
 
Review  

If you are looking for a book full of step by step tutorials then this may not be the book for you.  Leigh points out early that she is not a fan of step by step tutorials and instead approaches the art of texturing in LightWave as more of a journey of learning the tools and concepts.  There are a few step by step tutorials scattered throughout the book and a few quick tutorials in the last chapter but my best advice to you, the reader, would be to pick and object from the LightWave content files (the LightWave logo is a good example as Leigh uses it often to illustrate her points) and practice what the book is teaching.


The CD that comes with the book contains a folder that has all the images and illustrations from the book in colour.  You will definitely need to watch these images on your computer as you read the book however there is a little problem that I can help you overcome right away.  The images are fairly high resolution 32 bit tif images.  This is great but the alpha channel portion of the 32 bit image can cause problems in some image readers.  I was using the built in Windows XP image viewer because it is easy to use, I can forward through a list of images easily and the built in zoom is excellent however this program clipped many of the images because of the use of the alpha channel.  For those who aren't aware an alpha channel is basically a layer built into a 32 bit image that can mask out certain areas of the image.  The alpha channels in many of the images masked out much of the image making it very difficult to read.  My advice here is to simply use a high quality image viewer, photoshop or paint shop prowill do perfectly here.  You should be getting to know one of these programs anyways so there you have it.

The book describes in a button by button account the various panels and editors in LightWave that could be associated with texturing and then expands on these descriptions with processes and concepts of texturing.  In other words Leigh shows you an area of an editor and then explains how to use it.  This is a book that is more geared to the beginner rather than the intermediate user but sometimes Leigh writes in a fashion that assumes that you know a bit about texturing already so the person who has just opened the LightWave box and not read the manual may be more confused than informed.  Leigh stresses throughout the book that she is building on the manual so read the manual first then read this book.

There are a few things that I can recommend when reading this book:

 First, and this is never really pointed out within the text, but many of the objects that Leigh refers to in this book are covered in step by step tutorials at the back of the book.  It would have been nice if these were referred to during the course of the main text.  For instance, often there are pictures of wooden crates used to illustrate points in the book but you don't find out until you've finished the book that there is a tutorial that covers creating wood on these crate objects.  Unless you've poked around the CD before hand you might never learn until much later that this object is on the CD for you to experiment with.  Quickly scan the last chapter and the CD before reading the book so you can follow along with Leigh.  The step by step tutorials are good so be sure to check those out.

Second, as I've mentioned above already, view the images from the CD while reading the book.  If you don't you are going to miss most of the points of the book.

Third, practice along with Leigh as she shows you the way.  And keep practicing until you understand.

Overall the quality of the writing is good but there were a few things lacking that I wish were there.  I wish that there were a few more step by step tutorials.  Leigh makes it very clear that there won't be a lot of these and she's lived up to her word but I think it is a bit of a detriment in this case.  The big problem I had with the tutorials that were included with the book is that most of the tutorials are already finished for you within the object and scene files.  This was very disappointing.  Often I found myself reading the tutorials and simply checking that each step had, in fact, already been done for me.  This is very hands off and may cause readers to be bored with the tutorials rather than actually learning from them.

Another thing I found a little annoying was that many of the objects that Leigh uses to illustrates various points in the book are not included on the CD.  I would loved to have seen the object of the bald headed guy on the CD so I can tear it apart and see how it works.  Better yet, I would have loved to see a tutorial on how she created the textures and actually apply it myself to the head.  Leigh does have several tutorials on creating textures for a human head but without the object to actually texture the book becomes more "lecture" that it does tutorial.  The text is very informative but without the hands on approach by the reader it also can become a bit boring.  

I also would liked to have seen some subjects covered more in-depth.  Animating textures, for instance is a chapter only 2 pages long and basically states what can be animated but not how or why.  This should probably not have become its own chapter as it was very disappointing.  I have a feeling that the book was to be only a set number of pages and Leigh couldn't fit it all in which is a shame because she could still cover more.

 
Value   If you are just getting into texturing, have a bit of knowledge (from reading the manual) but want to know more about how the various texturing tools in LightWave work then this book will be of help.  Intermediate users who are already familiar with texturing will get a some great tips and tricks out of the book.  
       
Final Score   Recommended  for beginners who have read the manual.  Intermediate users will pick up on a few tricks and tips also.

B+

       
Final Words   I really wish that there was a few more in-depth tutorials, a little more content on the CD and more discussion of various aspects of texturing that were only briefly covered.  
       

 

   
 
Website may not be copied or redistributed without the express written consent of Scott Cameron. 
All content associated with any link or tutorial mentioned on these pages are copyright their respective owners.
Website design by Scott Cameron. Copyright, Scott Cameron.
Contact Scott Cameron at lightwavetutorials@shaw.ca